I’ve taken on a lot of big projects in my life, from a dominantly DIY house-renovation to pulling together 40-person productions in film school to make extracurricular music videos as a new mother while also working and finishing college full-time. (I don’t know how you phrase that in anything other than a run-on sentence.)
So making a board game should be easy.
Not to mention, a pretty lightweight, party-style game of all things.
But lo and behold, here I am to bear news that for you may be arbitrary, but to me is a bit of an ego-blow. Remember that house renovation I mentioned earlier? I set out to finish that in a month—in the end, it took more like six, and it’s looking like this game is on track for a similar timeframe adjustment.
So this is me making the announcement that the previously touted launch date of late April/early May is getting pushed back.
To when? It’s hard to say exactly, but it won’t be for more than 3-5 months.
Heeding the generous advice of other successful board game creators, I’ve come to terms with my “bias to action” (as my partner calls it) misleading me to skip crucial steps of preparation. This hit especially when my effort to assemble 30 prototypes in two weeks led to more costs in reprints due to hastily miscalculated dimensions, new rule and component additions, and subpar results of a DIY effort at the scoreboards.
Also, there’s the fact that our wedding is in 5 weeks.
The extra time I’m allowing for this game will be spent reaching a handful of pre-launch goals. I’ll be working diligently to reach these as quickly as possible. This extra time means a proper effort towards engaging the right audience for “Office Politics”, and that those people will end up with a better product in their hands when all is said and done.
In the meantime, “Office Politics” will be available for print-and-play and in digital form for free on our website. (This includes our latest update that includes 2-player rules and role cards!) So check it out, let me know your thoughts—now that there’s more time, there’s also more room for feedback.
And if you feel so inclined, come along on the journey to reach our pre-launch goals:
· 400 followers on our Kickstarter pre-launch page
· 150 playtests
· 15 published previews of the game from board game reviewers
Tell your friends, reach out with questions, setup a playtest with your friends (or me, if you want), or just give us a follow on the Kickstarter page. If this is a game you want to see happen, the littlest bit helps!